Entries in GGJ2012 (3)

2012 Global Game Jam Post-Mortem # 3: "Spectrum"

This week's post will discuss the creative process for the second game soundtrack I created as a participant in the 2012 Global Game Jam through the Cleveland Game Developers organization. This project was a complete departure from my work on "A Short Tail" and was, in many ways, the most challenging of the four works I completed for the Jam. In this post-mortem I will describe the basic concept of the game, my experience as a collaborator with the development team, and the technical and artistic challenges of creating this soundtrack.

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2012 Global Game Jam Post-Mortem # 2: "A Short Tail"

As promised, here is the second of five post-mortem posts related to the 2012 Global Game Jam.  If you did not read the first entry in this series, I highly recommend that you do so to get some basic information about the 2012 GGJ and a rundown of the games and topics in this series.  The next four posts will delve into the music composition process for each game I worked on over the GGJ weekend.  The posts will be released in the general chronological order of project completion, though there was some overlap as I worked to complete each composition.  When describing musical elements, I will attempt to be as clear as possible without getting overly technical.  I will also try to provide links to further information when using some potentially unfamiliar musical vocabulary rather than attempting to clarify definitions in the body of the article.

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Post-mortem: Writing Music at the 2012 Global Game Jam (Part 1)

So this is my first of hopefully many blog posts related to music, gaming, music for games and...you get the idea.  My short term goal with this blog is twofold: 

  1.  research and present interesting content related to game music composition 
  2. do so in a somewhat coherent and engaging manner on at least a bi-weekly basis.  

If you know me, you also probably know that while I don't have a lot of compositon experience, I have been studying music most of my life.  Since I began seriously writing music for game related projects in mid 2011, I have found it to be a completely thrilling experience.  It is an amazing feeling to draw upon half a lifetime of musical training and channel it into a new creative medium.  So, it seems fitting that my first post be a reflection on what may be the most challenging and validating experience I've had as a composer thus far - the 2012 Global Game Jam.  

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